Script Function: Q4K2

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 function int Q4K2(obj me, obj player)
 {
   Q5Z2(player, Q4OG);
   if (teleport(player, Q4OG))
   {
     sfx(getLocation(player), 0x01FE, 0x00);
     return (0x01);
   }
   return (0x00);
 }