Script: Trap brazier

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inherits sndfx;
trigger use
{
  if (hasObjVar(this, "brazierTrapInUse"))
  {
    return (0x00);
  }
  loc Q61U = getLocation(this);
  setObjVar(this, "brazierTrapInUse", 0x00);
  loc Q466 = getX(getLocation(this)), getY(getLocation(this)), (getZ(getLocation(this)) + 0x05);
  doLocAnimation(Q466, 0x3709, 0x0A, 0x1E, 0x00, 0x00);
  sfx(Q61U, 0x54, 0x05);
  callback(this, 0x04, 0x41);
  return (0x00);
}
trigger callback(0x41)
{
  removeObjVar(this, "brazierTrapInUse");
  return (0x00);
}