Script: Statue secret d

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trigger use
{
  if (!hasObjVar(this, "unlocked"))
  {
    bark(this, "This door appears to be locked.");
    return (0x00);
  }
  return (0x01);
}
trigger message("unlock")
{
  if (!hasObjVar(this, "unlocked"))
  {
    setObjVar(this, "unlocked", 0x01);
    callback(this, 0x3C, 0x01);
  }
  return (0x00);
}
trigger callback(0x01)
{
  if (hasObjVar(this, "unlocked"))
  {
    removeObjVar(this, "unlocked");
  }
  return (0x00);
}