Script: Polychec

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inherits spelskil;
member int Q4MY;
trigger callback(0x71)
{
  detachScript(this, "polychec");
  return (0x01);
}
function void Q5ME(obj it)
{
  if (Q4MY)
  {
    return ();
  }
  int Q51J;
  list Q5FK;
  string Q53Y;
  int Q5JI;
  int objSlot;
  if (hasObjVar(it, "oldBodyType"))
  {
    setType(it, getObjVar(it, "oldBodyType"));
    removeObjVar(it, "oldBodyType");
  }
  if (hasObjVar(it, "oldHue"))
  {
    setHue(it, getObjVar(it, "oldHue"));
    removeObjVar(it, "oldHue");
  }
  if (hasObjListVar(it, "notMyItems"))
  {
    getObjListVar(Q5FK, it, "notMyItems");
    removeObjVar(it, "notMyItems");
  }
  Q5JI = numInList(Q5FK);
  for(int x = 0x00; x < Q5JI; x++)
  {
    objSlot = getObjVar(Q5FK[x], "objSlot");
    removeObjVar(Q5FK[x], "objSlot");
    Q51J = equipObj(Q5FK[x], it, objSlot);
  }
  shortcallback(it, 0x01, 0x71);
  Q4MY = 0x01;
  return ();
}
trigger death
{
  Q5ME(this);
  return (0x01);
}
trigger callback(0x14)
{
  Q5ME(this);
  return (0x00);
}