Script: Killthis

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trigger use
{
  bark(this, "who do I kill???");
  targetObj(user, this);
  return (0x00);
}
trigger targetobj
{
  attack(this, usedon);
  attack(usedon, this);
  bark(this, "Attack!");
  bark(usedon, "Hurrah! Let's kill!");
  return (0x00);
}