Script: Gameboard

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trigger use
{
  if (containedBy(this) != NULL())
  {
    destroyContents(this);
    return (0x00);
  }
  return (0x01);
}
trigger wasdropped
{
  if (containedBy(this) != NULL())
  {
    destroyContents(this);
  }
  return (0x01);
}
trigger objectloaded
{
  if (containedBy(this) != NULL())
  {
    destroyContents(this);
  }
  return (0x01);
}