Script: Fs damage

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inherits globals;
trigger creation
{
  callback(this, 0x02, 0x3E);
  return (0x01);
}
trigger callback(0x3E)
{
  list Q4GI;
  getMobsInRange(Q4GI, getLocation(this), 0x00);
  for(int i = 0x00; i < numInList(Q4GI); i++)
  {
    loseHP(Q4GI[i], dice(0x14, 0x05));
  }
  callback(this, 0x02, 0x3E);
  return (0x01);
}