Script: Fixall

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trigger creation
{
  list Q5J1;
  getPlayersInRange(Q5J1, getLocation(this), 0x270F);
  int Q55T = numInList(Q5J1);
  for(int i = 0x00; i < Q55T; i++)
  {
    attachScript(Q5J1[i], "fixme");
  }
  bark(this, "fixme should have been run on all players now.");
  detachScript(this, "fixall");
  return (0x01);
}