Difference between revisions of "Script: Dec4 stone face"

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(Created page with " <span style="color:#0000FF">inherits</span> sndfx; <span style="color:#0000FF">trigger</span> enterrange(0x01) { <span style="color:#0000FF">if</span> (!hasObjVar...")
 
 
Line 6: Line 6:
 
   {
 
   {
 
     [[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x1111, 0x02, 0x10, 0x00, 0x00);
 
     [[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x1111, 0x02, 0x10, 0x00, 0x00);
     [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x0A, 0x03));
+
     [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x0A, 0x03));
 
     sfx([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x0225, 0x00);
 
     sfx([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x0225, 0x00);
 
   }
 
   }

Latest revision as of 22:23, 18 October 2018

inherits sndfx;
trigger enterrange(0x01)
{
  if (!hasObjVar(this, "disarmed"))
  {
    doLocAnimation(getLocation(this), 0x1111, 0x02, 0x10, 0x00, 0x00);
    loseHP(target, dice(0x0A, 0x03));
    sfx(getLocation(this), 0x0225, 0x00);
  }
  return (0x01);
}
trigger message("disarm")
{
  if (!hasObjVar(this, "disarmed"))
  {
    setObjVar(this, "disarmed", 0x01);
    callback(this, 0xF0, 0x24);
  }
  return (0x00);
}
trigger callback(0x24)
{
  if (hasObjVar(this, "disarmed"))
  {
    removeObjVar(this, "disarmed");
  }
  return (0x00);
}