Script: Dec4 stone face

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inherits sndfx;
trigger enterrange(0x01)
{
  if (!hasObjVar(this, "disarmed"))
  {
    doLocAnimation(getLocation(this), 0x1111, 0x02, 0x10, 0x00, 0x00);
    loseHP(target, dice(0x0A, 0x03));
    sfx(getLocation(this), 0x0225, 0x00);
  }
  return (0x01);
}
trigger message("disarm")
{
  if (!hasObjVar(this, "disarmed"))
  {
    setObjVar(this, "disarmed", 0x01);
    callback(this, 0xF0, 0x24);
  }
  return (0x00);
}
trigger callback(0x24)
{
  if (hasObjVar(this, "disarmed"))
  {
    removeObjVar(this, "disarmed");
  }
  return (0x00);
}