Script: Dec3 swamp one

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trigger enterrange(0x01)
{
  if (isDead(target))
  {
    return (0x01);
  }
  if (!hasScript(target, "poisoned"))
  {
    attachScript(target, "poisoned");
    setObjVar(target, "poisoned", 0x01);
    barkTo(this, target, "An overwhelming stench churns your stomach.");
  }
  return (0x01);
}