Script: Dec1 floor crumble

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inherits globals;
trigger enterrange(0x00)
{
  loc toLocation = 0x14A6, 0x0236, 0x00;
  doLocAnimation(getLocation(this), 0x11C1, 0x03, 0x0F, 0x00, 0x00);
  if (!teleport(target, toLocation))
  {
    return (0x01);
  }
  loseHP(target, dice(0x14, 0x0A));
  return (0x00);
}