Script: Cov1 fire trap

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inherits sndfx;
trigger enterrange(0x03)
{
  doLocAnimation(getLocation(this), 0x3709, 0x01, 0x38, 0x00, 0x00);
  sfx(getLocation(this), 0x0225, 0x00);
  return (0x01);
}
trigger enterrange(0x00)
{
  doLocAnimation(getLocation(this), 0x3709, 0x01, 0x0100, 0x00, 0x00);
  loseHP(target, dice(0x08, 0x08));
  sfx(getLocation(this), 0x0225, 0x00);
  return (0x01);
}