Script: Axe trap proper

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trigger enterrange(0x03)
{
  if (!hasObjVar(this, "disarmed"))
  {
    setType(this, 0x114C);
  }
  return (0x01);
}
trigger enterrange(0x02)
{
  if (!hasObjVar(this, "disarmed"))
  {
    loseHP(target, dice(0x14, 0x05));
  }
  return (0x01);
}
trigger leaverange(0x04)
{
  setType(this, 0x114B);
  return (0x01);
}
trigger message("axe_disarm")
{
  int Q5DQ;
  if (!hasObjVar(this, "disarmed"))
  {
    setObjVar(this, "disarmed", Q5DQ);
  }
  return (0x00);
}
trigger message("axe_reload")
{
  if (hasObjVar(this, "disarmed"))
  {
    removeObjVar(this, "disarmed");
  }
  return (0x00);
}