Script: Magclock

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inherits magclockbase;
trigger use
{
  Q4M9(this, user);
  return (0x00);
}
trigger message("castspell")
{
  obj user = Q4BB(this, args);
  if (!isValid(user))
  {
    return (0x00);
  }
  Q5RD(user, this);
  targetObj(user, this);
  return (0x00);
}
trigger targetobj
{
  if (!Q4C8(user, this))
  {
    return (0x01);
  }
  if (usedon == NULL())
  {
    return (0x00);
  }
  if (Q5UM(user, usedon, 0x0C))
  {
    if (Q4A0(user, usedon))
    {
      if (!Q5YC(user, this))
      {
        return (0x00);
      }
      if (Q4LT(user, getLocation(usedon), this))
      {
        Q4KM(user, usedon);
      }
      else
      {
        Q4RD(user);
      }
    }
    else
    {
      systemMessage(user, "Target must be an unlocked chest.");
    }
  }
  return (0x00);
}
trigger creation
{
  return (0x00);
}