Script Function: Q4KM

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 function int Q4KM(obj user, obj usedon)
 {
   int Q5NC = 0x00;
   if (Q50J(usedon))
   {
     loc Q4VS = getLocation(user);
     loc there = getLocation(usedon);
     faceHere(user, getDirectionInternal(Q4VS, there));
     if (Q4A0(user, usedon))
     {
       doLocAnimation(getLocation(usedon), 0x376A, 0x09, 0x20, 0x00, 0x00);
       sfx(there, 0x01F4, 0x00);
       if (!hasScript(usedon, "locked"))
       {
         attachScript(usedon, "locked");
       }
       setObjVar(usedon, "isLocked", 0x00);
       bark(user, "The chest is now locked!");
       Q5NC = 0x01;
     }
   }
   if (!Q5NC)
   {
     bark(user, "Hmmm...I can't lock that.");
   }
   Q5UQ(this);
   return (Q5NC);
 }