Script: Fixall
From Ultima Online: The Second Age
trigger creation { list Q5J1; getPlayersInRange(Q5J1, getLocation(this), 0x270F); int Q55T = numInList(Q5J1); for(int i = 0x00; i < Q55T; i++) { attachScript(Q5J1[i], "fixme"); } bark(this, "fixme should have been run on all players now."); detachScript(this, "fixall"); return (0x01); }