Difference between revisions of "Script: Fs damage"

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(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> creation { callback|<span style="color:#FF0000;font-weight:bold">c...")
 
 
Line 13: Line 13:
 
   for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q4GI); i++)
 
   for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q4GI); i++)
 
   {
 
   {
     [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q4GI[i], [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x14, 0x05));
+
     [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q4GI[i], [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x14, 0x05));
 
   }
 
   }
 
   [[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x02, 0x3E);
 
   [[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x02, 0x3E);
 
   <span style="color:#0000FF">return</span> (0x01);
 
   <span style="color:#0000FF">return</span> (0x01);
 
  }
 
  }

Latest revision as of 21:28, 18 October 2018

inherits globals;
trigger creation
{
  callback(this, 0x02, 0x3E);
  return (0x01);
}
trigger callback(0x3E)
{
  list Q4GI;
  getMobsInRange(Q4GI, getLocation(this), 0x00);
  for(int i = 0x00; i < numInList(Q4GI); i++)
  {
    loseHP(Q4GI[i], dice(0x14, 0x05));
  }
  callback(this, 0x02, 0x3E);
  return (0x01);
}