Difference between revisions of "Script: Dec4 stone face"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> sndfx; <span style="color:#0000FF">trigger</span> enterrange(0x01) { <span style="color:#0000FF">if</span> (!hasObjVar...") |
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{ | { | ||
[[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x1111, 0x02, 0x10, 0x00, 0x00); | [[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x1111, 0x02, 0x10, 0x00, 0x00); | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x0A, 0x03)); |
sfx([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x0225, 0x00); | sfx([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x0225, 0x00); | ||
} | } |
Latest revision as of 21:23, 18 October 2018
inherits sndfx;
trigger enterrange(0x01) { if (!hasObjVar(this, "disarmed")) { doLocAnimation(getLocation(this), 0x1111, 0x02, 0x10, 0x00, 0x00); loseHP(target, dice(0x0A, 0x03)); sfx(getLocation(this), 0x0225, 0x00); } return (0x01); }
trigger message("disarm") { if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", 0x01); callback(this, 0xF0, 0x24); } return (0x00); }
trigger callback(0x24) { if (hasObjVar(this, "disarmed")) { removeObjVar(this, "disarmed"); } return (0x00); }