Difference between revisions of "Script: Dec1 floor crumble"
From Ultima Online: The Second Age
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<span style="color:#0000FF">loc</span> toLocation = 0x14A6, 0x0236, 0x00; | <span style="color:#0000FF">loc</span> toLocation = 0x14A6, 0x0236, 0x00; | ||
[[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x11C1, 0x03, 0x0F, 0x00, 0x00); | [[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x11C1, 0x03, 0x0F, 0x00, 0x00); | ||
− | <span style="color:#0000FF">if</span> (![[ | + | <span style="color:#0000FF">if</span> (![[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](target, toLocation)) |
{ | { | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); |
Latest revision as of 07:10, 19 October 2018
inherits globals;
trigger enterrange(0x00) { loc toLocation = 0x14A6, 0x0236, 0x00; doLocAnimation(getLocation(this), 0x11C1, 0x03, 0x0F, 0x00, 0x00); if (!teleport(target, toLocation)) { return (0x01); } loseHP(target, dice(0x14, 0x0A)); return (0x00); }