Difference between revisions of "Script: Trap brazier"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> sndfx; <span style="color:#0000FF">trigger</span> use { <span style="color:#0000FF">if</span> (hasObjVar|<span style="...") |
(No difference)
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Latest revision as of 08:11, 5 October 2018
inherits sndfx;
trigger use { if (hasObjVar(this, "brazierTrapInUse")) { return (0x00); } loc Q61U = getLocation(this); setObjVar(this, "brazierTrapInUse", 0x00); loc Q466 = getX(getLocation(this)), getY(getLocation(this)), (getZ(getLocation(this)) + 0x05); doLocAnimation(Q466, 0x3709, 0x0A, 0x1E, 0x00, 0x00); sfx(Q61U, 0x54, 0x05); callback(this, 0x04, 0x41); return (0x00); }
trigger callback(0x41) { removeObjVar(this, "brazierTrapInUse"); return (0x00); }