Difference between revisions of "Script: Axe trap proper"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> enterrange(0x03) { <span style="color:#0000FF">if</span> (!hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</...") |
|||
Line 12: | Line 12: | ||
<span style="color:#0000FF">if</span> (![[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"disarmed"</span>)) | <span style="color:#0000FF">if</span> (![[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"disarmed"</span>)) | ||
{ | { | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x14, 0x05)); |
} | } | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); |
Latest revision as of 20:49, 18 October 2018
trigger enterrange(0x03) { if (!hasObjVar(this, "disarmed")) { setType(this, 0x114C); } return (0x01); }
trigger enterrange(0x02) { if (!hasObjVar(this, "disarmed")) { loseHP(target, dice(0x14, 0x05)); } return (0x01); }
trigger leaverange(0x04) { setType(this, 0x114B); return (0x01); }
trigger message("axe_disarm") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", Q5DQ); } return (0x00); }
trigger message("axe_reload") { if (hasObjVar(this, "disarmed")) { removeObjVar(this, "disarmed"); } return (0x00); }