Difference between revisions of "Script Function: Q4TI"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4TI(<span style="color:#0000FF">obj</span> this) { <span style="color:#0000FF">loc...") |
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Line 13: | Line 13: | ||
blah = Q4UE; | blah = Q4UE; | ||
[[Engine Function:_multiMessageToLoc|<span style="color:#FF0000;font-weight:bold">multiMessageToLoc</span>]](Q55H, <span style="color:#800000">"doesMyGuildExist"</span>, blah); | [[Engine Function:_multiMessageToLoc|<span style="color:#FF0000;font-weight:bold">multiMessageToLoc</span>]](Q55H, <span style="color:#800000">"doesMyGuildExist"</span>, blah); | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | |||
+ | <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4TI(<span style="color:#0000FF">obj</span> this) | ||
+ | { | ||
+ | <span style="color:#0000FF">if</span> (![[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"guildstoneId"</span>)) | ||
+ | { | ||
+ | [[cleanup|<span style="color:#2B91AF">cleanup</span>]](me); | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | <span style="color:#0000FF">obj</span> Q4UE = [[Engine Function:_getObjVar|<span style="color:#FF0000;font-weight:bold">getObjVar</span>]](this, <span style="color:#800000">"guildstoneId"</span>); | ||
+ | <span style="color:#0000FF">list</span> blah; | ||
+ | multimessage(Q4UE, <span style="color:#800000">"updateMyGuildInfo"</span>, blah); | ||
<span style="color:#0000FF">return</span> (); | <span style="color:#0000FF">return</span> (); | ||
} | } |
Revision as of 15:09, 12 October 2018
function void Q4TI(obj this) { loc Q55H = 0x00, 0x00, (0x00 - 0x50); if (!hasObjVar(this, "guildstoneId")) { list args; message(this, "removedFromGuild", args); return (); } obj Q4UE = getObjVar(this, "guildstoneId"); list blah; multimessage(Q4UE, "updateMyGuildInfo", blah); blah = Q4UE; multiMessageToLoc(Q55H, "doesMyGuildExist", blah); return (); }
function void Q4TI(obj this) { if (!hasObjVar(this, "guildstoneId")) { cleanup(me); return (); } obj Q4UE = getObjVar(this, "guildstoneId"); list blah; multimessage(Q4UE, "updateMyGuildInfo", blah); return (); }