Difference between revisions of "Script Function: setBounty"

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(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> setBounty(<span style="color:#0000FF">obj</span> killer) { <span style="color:#0000FF"...")
 
 
Line 2: Line 2:
 
  {
 
  {
 
   <span style="color:#0000FF">string</span> Q4GQ;
 
   <span style="color:#0000FF">string</span> Q4GQ;
   [[postKillerToBB|<span style="color:#2B91AF">postKillerToBB</span>]](killer);
+
   [[Script_Function:_postKillerToBB|<span style="color:#2B91AF">postKillerToBB</span>]](killer);
 
   [[Engine Function:_attachScript|<span style="color:#FF0000;font-weight:bold">attachScript</span>]](killer, <span style="color:#800000">"bountymark"</span>);
 
   [[Engine Function:_attachScript|<span style="color:#FF0000;font-weight:bold">attachScript</span>]](killer, <span style="color:#800000">"bountymark"</span>);
 
   [[Engine Function:_setNotoriety|<span style="color:#FF0000;font-weight:bold">setNotoriety</span>]](killer, (0x00 - 0x7F));
 
   [[Engine Function:_setNotoriety|<span style="color:#FF0000;font-weight:bold">setNotoriety</span>]](killer, (0x00 - 0x7F));

Latest revision as of 10:06, 21 October 2018

function void setBounty(obj killer)
{
  string Q4GQ;
  postKillerToBB(killer);
  attachScript(killer, "bountymark");
  setNotoriety(killer, (0x00 - 0x7F));
  barkTo(killer, killer, "A bounty hath been issued for thee, and thy worldly goods are hereby confiscated!");
  obj bank = getItemAtSlot(killer, 0x1D);
  list Q47M;
  getContents(Q47M, bank);
  for(int i = 0x00; i < numInList(Q47M); i++)
  {
    bank = Q47M[i];
    if (0x00)
    {
      Q4GQ = "Deleting bank item: " + getName(bank);
      systemMessage(killer, Q4GQ);
    }
    deleteObject(bank);
  }
  return ();
}