Difference between revisions of "Script Function: Q5S5"

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(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q5S5(<span style="color:#0000FF">int</span> Q5T4, <span style="color:#0000FF">obj</span> Q...")
 
 
Line 26: Line 26:
 
       <span style="color:#0000FF">if</span> ([[Engine Function:_isNPC|<span style="color:#FF0000;font-weight:bold">isNPC</span>]](Q5HY))
 
       <span style="color:#0000FF">if</span> ([[Engine Function:_isNPC|<span style="color:#FF0000;font-weight:bold">isNPC</span>]](Q5HY))
 
       {
 
       {
         <span style="color:#0000FF">if</span> (![[isOwnedPet|<span style="color:#2B91AF">isOwnedPet</span>]](Q5HY))
+
         <span style="color:#0000FF">if</span> (![[Script_Function:_isOwnedPet|<span style="color:#2B91AF">isOwnedPet</span>]](Q5HY))
 
         {
 
         {
 
           <span style="color:#0000FF">return</span> (0x00);
 
           <span style="color:#0000FF">return</span> (0x00);

Latest revision as of 07:03, 24 October 2018

 function int Q5S5(int Q5T4, obj Q5IP, obj Q5HY)
 {
   obj ship = getMultiSlaveId(Q5IP);
   int Q5SH = getObjVar(ship, "myshipdir");
   Q5SH = Q5SH * 0x02;
   int Q5I1 = getFacing(Q5HY);
   int Q4IA = Q5SH - Q5I1;
   if (Q4IA < 0x00)
   {
     Q4IA = 0x08 + Q4IA;
   }
   int Q4DX = 0x06;
   if (Q5T4 == 0x01)
   {
     Q4DX = 0x02;
   }
   if (Q4IA == Q4DX)
   {
     loc Q4D0 = getLocation(Q5HY);
     moveDir(Q4D0, Q5I1);
     moveDir(Q4D0, Q5I1);
     return (!Q5S8(Q5HY, Q4D0, Q5I1, 0x09));
   }
   else
   {
     if (isNPC(Q5HY))
     {
       if (!isOwnedPet(Q5HY))
       {
         return (0x00);
       }
     }
   }
   return (0x01);
 }