Script Function: Q4MK

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 function int Q4MK(obj user)
 {
   int Q5NC = 0x00;
   int Q4NC;
   loc Q4VS = getLocation(user);
   loc there = Q5I9(user);
   if (!isInMap(there))
   {
     Q4RD(user);
     systemMessage(user, "There is no room to summon that here.");
   }
   else
   {
     faceHere(user, getDirectionInternal(Q4VS, there));
     list Q5FG;
     getObjectsAt(Q5FG, there);
     if (hasObjVar(this, "magicItemModifier"))
     {
       int Q52W = getObjVar(this, "magicItemModifier");
       Q4NC = 0x06 * Q52W;
     }
     else
     {
       if (getSkillLevel(user, 0x19) < 0x0A)
       {
         Q4NC = 0x14;
       }
       else
       {
         Q4NC = 0x14 * getSkillLevel(user, 0x19) / 0x05;
       }
     }
     obj water = createGlobalNPCAt(0x0257, there, 0x00);
     if (water != NULL())
     {
       doLocAnimation(there, 0x3728, 0x0A, 0x0A, 0x00, 0x00);
       sfx(there, 0x0217, 0x00);
       setType(water, 0x10);
       animateMobile(water, 0x0C, 0x0F, 0x01, 0x00, 0x00);
       attachScript(water, "destcrea");
       setObjVar(water, "summonDifficulty", 0x02EE);
       int Q5ND = Q558(water, user, 0x64, 0x01);
       callback(water, Q4NC, 0x08);
       Q5NC = 0x01;
     }
     else
     {
       bark(user, "Whoops...something got in the way.");
     }
   }
   Q5UQ(this);
   return (Q5NC);
 }