Script Function: Q4M9

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Revision as of 07:53, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4M9(<span style="color:#0000FF">obj</span> spell, <span style="color:#0000FF">obj</span>...")
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function void Q4M9(obj spell, obj caster)
{
  if (Q4YT(caster) || Q507(caster))
  {
    systemMessage(caster, "You are already casting a spell.");
    return ();
  }
  if (getMobFlag(caster, 0x02))
  {
    systemMessage(caster, "You can not cast a spell while frozen.");
    return ();
  }
  int Q5UX = Q4T2(spell);
  int Q5US = Q4SY(Q5UX);
  int Q55B = Q4SX(Q5US);
  if (!Q49Q(caster, Q55B))
  {
    return ();
  }
  setObjVar(caster, "spellObj", spell);
  attachScript(caster, "casting");
  int Q4H9 = Q4SV(Q5US, Q5UX);
  shortcallback(caster, Q4H9, 0x80);
  shortcallback(caster, 0x00, 0x82);
  bark(caster, Q4T5(Q4T2(spell)));
  return ();
}