Difference between revisions of "Script Function: Q4M5"

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(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4M5(<span style="color:#0000FF">obj</span> this) { <span style="color:#0000FF">lis...")
 
 
Line 22: Line 22:
 
     }
 
     }
 
     <span style="color:#0000FF">if</span> ([[Engine Function:_getObjType|<span style="color:#FF0000;font-weight:bold">getObjType</span>]](Q61K) == 0x00)
 
     <span style="color:#0000FF">if</span> ([[Engine Function:_getObjType|<span style="color:#FF0000;font-weight:bold">getObjType</span>]](Q61K) == 0x00)
 +
    {
 +
      <span style="color:#0000FF">return</span> ();
 +
    }
 +
    <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"ScavengeLastItemGotten"</span>))
 +
    {
 +
      <span style="color:#0000FF">obj</span> Q63H = [[Engine Function:_getObjVar|<span style="color:#FF0000;font-weight:bold">getObjVar</span>]](this, <span style="color:#800000">"ScavengeLastItemGotten"</span>);
 +
      <span style="color:#0000FF">if</span> ([[Engine Function:_hasObj|<span style="color:#FF0000;font-weight:bold">hasObj</span>]](this, Q63H))
 +
      {
 +
        [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q63H);
 +
      }
 +
    }
 +
    <span style="color:#0000FF">member</span> <span style="color:#0000FF">obj</span> Q5OI = Q61K;
 +
    [[Engine Function:_walkTo|<span style="color:#FF0000;font-weight:bold">walkTo</span>]](this, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q61K), 0x08);
 +
    <span style="color:#0000FF">return</span> ();
 +
  }
 +
 +
  <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4M5(<span style="color:#0000FF">obj</span> this)
 +
  {
 +
    <span style="color:#0000FF">list</span> Q5XE;
 +
    [[Engine Function:_getObjectsInRange|<span style="color:#FF0000;font-weight:bold">getObjectsInRange</span>]](Q5XE, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x04);
 +
    <span style="color:#0000FF">int</span> Q60R = [[Engine Function:_random|<span style="color:#FF0000;font-weight:bold">random</span>]](0x00, [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q5XE) - 0x01);
 +
    <span style="color:#0000FF">obj</span> Q61K = Q5XE[Q60R];
 +
    <span style="color:#0000FF">if</span> (![[Script_Function:_Q5W3|<span style="color:#2B91AF">Q5W3</span>]](this, Q61K))
 +
    {
 +
      <span style="color:#0000FF">return</span> ();
 +
    }
 +
    <span style="color:#0000FF">if</span> ([[Engine Function:_getWeight|<span style="color:#FF0000;font-weight:bold">getWeight</span>]](Q61K) > 0x14)
 +
    {
 +
      <span style="color:#0000FF">if</span> (0x00)
 +
      {
 +
        [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"Tried to scavenge something too heavy. :P"</span>);
 +
      }
 +
      <span style="color:#0000FF">return</span> ();
 +
    }
 +
    <span style="color:#0000FF">if</span> (![[Engine Function:_isMoveable|<span style="color:#FF0000;font-weight:bold">isMoveable</span>]](Q61K, this))
 +
    {
 +
      <span style="color:#0000FF">return</span> ();
 +
    }
 +
    <span style="color:#0000FF">if</span> ([[Script_Function:_Q4Z8|<span style="color:#2B91AF">Q4Z8</span>]](this, Q61K))
 +
    {
 +
      <span style="color:#0000FF">return</span> ();
 +
    }
 +
    <span style="color:#0000FF">if</span> ([[Engine Function:_getObjType|<span style="color:#FF0000;font-weight:bold">getObjType</span>]](Q61K) < 0x03)
 
     {
 
     {
 
       <span style="color:#0000FF">return</span> ();
 
       <span style="color:#0000FF">return</span> ();

Latest revision as of 15:45, 12 October 2018

 function void Q4M5(obj this)
 {
   list Q5XE;
   getObjectsInRange(Q5XE, getLocation(this), 0x0A);
   int Q60R = random(0x00, numInList(Q5XE) - 0x01);
   obj Q61K = Q5XE[Q60R];
   if (!Q5W3(this, Q61K))
   {
     return ();
   }
   if (getWeight(Q61K) > 0x14)
   {
     if (0x00)
     {
       bark(this, "Tried to scavenge something too heavy. :P");
     }
     return ();
   }
   if (Q4Z8(this, Q61K))
   {
     return ();
   }
   if (getObjType(Q61K) == 0x00)
   {
     return ();
   }
   if (hasObjVar(this, "ScavengeLastItemGotten"))
   {
     obj Q63H = getObjVar(this, "ScavengeLastItemGotten");
     if (hasObj(this, Q63H))
     {
       deleteObject(Q63H);
     }
   }
   member obj Q5OI = Q61K;
   walkTo(this, getLocation(Q61K), 0x08);
   return ();
 }
 function void Q4M5(obj this)
 {
   list Q5XE;
   getObjectsInRange(Q5XE, getLocation(this), 0x04);
   int Q60R = random(0x00, numInList(Q5XE) - 0x01);
   obj Q61K = Q5XE[Q60R];
   if (!Q5W3(this, Q61K))
   {
     return ();
   }
   if (getWeight(Q61K) > 0x14)
   {
     if (0x00)
     {
       bark(this, "Tried to scavenge something too heavy. :P");
     }
     return ();
   }
   if (!isMoveable(Q61K, this))
   {
     return ();
   }
   if (Q4Z8(this, Q61K))
   {
     return ();
   }
   if (getObjType(Q61K) < 0x03)
   {
     return ();
   }
   if (hasObjVar(this, "ScavengeLastItemGotten"))
   {
     obj Q63H = getObjVar(this, "ScavengeLastItemGotten");
     if (hasObj(this, Q63H))
     {
       deleteObject(Q63H);
     }
   }
   member obj Q5OI = Q61K;
   walkTo(this, getLocation(Q61K), 0x08);
   return ();
 }