Script Function: Q4LX

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Revision as of 23:12, 11 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4LX(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">obj</span> u...")
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 function int Q4LX(obj user, obj usedon)
 {
   int Q5NC = 0x00;
   if (Q50G(usedon))
   {
     loc Q4VS = getLocation(user);
     loc there = getLocation(usedon);
     faceHere(user, getDirectionInternal(Q4VS, there));
     doMobAnimation(usedon, 0x376A, 0x09, 0x20, 0x00, 0x00);
     sfx(there, 0x01F2, 0x00);
     if (!(hasScript(usedon, "reaction")))
     {
       attachScript(usedon, "reaction");
       int Q4NC = 0x19 + getSkillLevel(user, 0x19) / 0x02;
       callback(usedon, Q4NC, 0x2F);
       int Q527 = Q41J(user, usedon, 0x00, this);
       Q5NC = 0x01;
     }
     else
     {
       barkToHued(user, user, 0x22, "This target already has Reactive Armor");
     }
   }
   else
   {
     barkToHued(user, user, 0x22, "This target is not valid. It must be a being or person.");
   }
   Q5UQ(this);
   return (Q5NC);
 }