Difference between revisions of "Script Function: Q4LC"

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(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4LC(<span style="color:#0000FF">obj</span> it, <span style="color:#0000FF">obj</span> Q68...")
 
 
Line 48: Line 48:
 
     [[Script_Function:_Q5Z2|<span style="color:#2B91AF">Q5Z2</span>]](Q68S, Q4HP);
 
     [[Script_Function:_Q5Z2|<span style="color:#2B91AF">Q5Z2</span>]](Q68S, Q4HP);
 
     [[Engine Function:_setLastValidTerrainLoc|<span style="color:#FF0000;font-weight:bold">setLastValidTerrainLoc</span>]](Q68S, Q4HP);
 
     [[Engine Function:_setLastValidTerrainLoc|<span style="color:#FF0000;font-weight:bold">setLastValidTerrainLoc</span>]](Q68S, Q4HP);
     <span style="color:#0000FF">int</span> r = [[teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](Q68S, Q4HP);
+
     <span style="color:#0000FF">int</span> r = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](Q68S, Q4HP);
 
     <span style="color:#0000FF">return</span> (!r);
 
     <span style="color:#0000FF">return</span> (!r);
 
   }
 
   }

Latest revision as of 08:46, 19 October 2018

 function int Q4LC(obj it, obj Q68S)
 {
   if (isShopkeeper(Q68S))
   {
     return (0x00);
   }
   loc Q61U = getLocation(it);
   int Q61P = getObjVar(it, "gateID");
   int Q4HO = getMoonGateDest(Q61P);
   loc Q4HP;
   switch (Q4HO)
   {
   case 0x00
     Q4HP = 0x1173, 0x0503, 0x0A;
     break;
   case 0x01
     Q4HP = 0x0538, 0x07CD, 0x05;
     break;
   case 0x02
     Q4HP = 0x05DB, 0x0EBB, 0x05;
     break;
   case 0x03
     Q4HP = 0x0303, 0x02F0, 0x05;
     break;
   case 0x04
     Q4HP = 0x0A8D, 0x02B4, 0x05;
     break;
   case 0x05
     Q4HP = 0x0724, 0x0B84, 0x00 - 0x14;
     break;
   case 0x06
     Q4HP = 0x0283, 0x0813, 0x05;
     break;
   case 0x07
     Q4HP = 0x0DEB, 0x085B, 0x22;
     break;
   case 0x029A
     break;
   case 0x029B
     break;
   default
     bark(it, "default case");
     break;
     return (0x01);
   }
   Q48E(Q68S);
   moveDir(Q4HP, getFacing(Q68S));
   Q5Z2(Q68S, Q4HP);
   setLastValidTerrainLoc(Q68S, Q4HP);
   int r = teleport(Q68S, Q4HP);
   return (!r);
 }