Difference between revisions of "Script Function: Q4IW"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4IW(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">loc</span> p...") |
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Latest revision as of 18:54, 12 October 2018
function int Q4IW(obj user, loc place) { list Q5HT; int defenseBonus; int Q5NC = 0x00; defenseBonus = (getSkillLevel(user, 0x19) / 0x0A); int Q4NC = 0x06 * getSkillLevel(user, 0x19) / 0x05; getMobsInRange(Q5HT, place, 0x02); for(int x = 0x00; x < numInList(Q5HT); x++) { obj Q5HY = Q5HT[x]; if (Q50G(Q5HY)) { if (!(hasScript(Q5HY, "reflctor"))) { if (!(hasScript(Q5HY, "remprtct"))) { doMobAnimation(Q5HY, 0x375A, 0x09, 0x14, 0x00, 0x00); setObjVar(Q5HY, "defenseBonus", defenseBonus); int Q5BM = getNaturalAC(Q5HY) + defenseBonus; setNaturalAC(Q5HY, Q5BM); attachScript(Q5HY, "remprtct"); int Q527 = Q41J(user, Q5HY, 0x00, this); callback(Q5HY, Q4NC, 0x13); sfx(place, 0x01F7, 0x00); Q5NC = 0x01; } } } } Q5UQ(this); return (Q5NC); }