Script Function: Q5HL
From Ultima Online: The Second Age
function void Q5HL(obj Q5HY) { if (0x00) { bark(Q5HY, "Penalizing stats."); } for(int i = 0x00; i < 0x2E; i++) { loseSkillLevel(Q5HY, i, (getSkillLevel(Q5HY, i) / 0x0A)); } int Q4Q1; for(i = 0x00; i < 0x03; i++) { Q4Q1 = modifyRealStat(Q5HY, i, (0x00 - getRealStat(Q5HY, i) / 0x0A)); } removeObjVar(Q5HY, "killcount"); return (); }