Script Function: Q57Z

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 function void Q57Z()
 {
   if (0x00)
   {
     systemMessage(this, "STATE:" + state);
   }
   switch (state)
   {
   case 0x01
     Q49J = "Walk by holding down the right mouse button in the world around you.";
     break;
   case 0x02
     Q49J = "Open the door by double clicking on it while standing next to it.";
     break;
   case 0x03
     Q49J = "The bulletin board is " + getDirection(getLocation(this), Q52E) + ".";
     break;
   case 0x04
     Q49J = "Double click the board to read the messages on it.";
     break;
   case 0x05
     Q49J = "";
     break;
   case 0x06
     Q49J = "The sage that can help us lives " + getDirection(getLocation(this), Q54F) + ".";
     break;
   case 0x07
     Q49J = "Ask the sage about the 'dragon.'  Talk by typing in what you want so say and press enter.";
     break;
   case 0x08
     Q49J = "The blacksmith's shoppe is " + getDirection(getLocation(this), Q529) + ".";
     break;
   case 0x09
     Q49J = "Get the shopkeep's attention by saying 'shopkeep', and follow the menus to purchase items.";
   case 0x0A
     Q49J = "Lets head " + getDirection(getLocation(this), Q54F) + ", back towards the sage's home.";
     break;
   case 0x0B
     Q49J = "Press Alt-I to open your inventory window.";
     break;
   case 0x0C
     Q49J = "Drag the hammer from your inventory window to the sage to give it to him.";
     break;
   case 0x0D
     Q49J = "The blacksmith's is " + getDirection(getLocation(this), Q529) + ".";
     break;
   case 0x0E
     Q49J = "Get the shopkeep's attention by saying 'shopkeep.'";
     break;
   case 0x0F
     Q49J = "Lets go back to the sage's home, " + getDirection(getLocation(this), Q54F) + ".";
     break;
   case 0x10
     Q49J = "Drag the sword from your inventory window to the sage to give it to him.";
     break;
   case 0x11
     Q49J = "The ranger is " + getDirection(getLocation(this), Q54E) + ".";
     break;
   case 0x12
     Q49J = "Ask the ranger to 'teach tracking.'";
     break;
   case 0x13
     Q49J = "Be careful!";
     break;
   case 0x14
     Q49J = "Press Alt-P to open your 'paperdoll' window.";
     break;
   case 0x15
     Q49J = "Drag the sword from your inventory to your paperdoll to wield it.";
     break;
   case 0x16
     Q49J = "Press the skills button on your paper doll, click on the arrow by actions.  Select 'tracking' and try tracking creatures by double clicking the two-headed ettin in the window that just opened, and then select the dragon in the window following that to track it.";
     break;
   case 0x17
     Q49J = "Attack the dragon by clicking on the 'peace' button on your paperdoll window, and then double clicking the dragon when near it.";
     break;
   case 0x18
     Q49J = "You can do it!  Fear not my brave friend!!";
     break;
   case 0x19
     Q49J = "Double click the dragon's body to see whats on it, and then drag things you want to your inventory.";
     break;
   }
   return ();
 }