Script Function: Q4MR
From Ultima Online: The Second Age
function void Q4MR(obj killer, obj victim) { if (hasObjVar(this, "bountyKiller")) { removeObjVar(this, "bountyKiller"); } list Q59P; setObjVar(victim, "myLastKiller", killer); appendToList(Q59P, 0x00); appendToList(Q59P, "YES - You report them to Lord British's guards. This will increase the recorded murders under this person's name and may result in a bounty placed on their head."); appendToList(Q59P, 0x01); appendToList(Q59P, "NO - you forgive this person for killing you and do not report them to Lord British's guards."); selectType(victim, victim, 0x01, "You have been murdered! Do you wish to report this crime to Lord British's guards?", Q59P); if (0x00) { bark(killer, "Opening reporting menu."); } return (); }