Script Function: Q4MG
From Ultima Online: The Second Age
function int Q4MG(obj user) { int Q5NC = 0x00; int Q4NC; loc Q4VS = getLocation(user); loc there = Q5I9(user); if (!isInMap(there)) { Q4RD(user); systemMessage(user, "There is no room to summon that here."); } else { faceHere(user, getDirectionInternal(Q4VS, there)); if (hasObjVar(this, "magicItemModifier")) { int Q52W = getObjVar(this, "magicItemModifier"); Q4NC = 0x06 * Q52W; } else { if (getSkillLevel(user, 0x19) < 0x0A) { Q4NC = 0x14; } else { Q4NC = 0x14 * getSkillLevel(user, 0x19) / 0x05; } } obj daemon = createGlobalNPCAt(0x0255, there, 0x00); if (daemon != NULL()) { doLocAnimation(there, 0x3728, 0x0A, 0x0A, 0x00, 0x00); doLocAnimation(there, 0x3728, 0x08, 0x14, 0x00, 0x00); sfx(there, 0x0216, 0x00); setType(daemon, 0x0A); attachScript(daemon, "destcrea"); setObjVar(daemon, "summonDifficulty", 0x03B6); int Q5ND = Q558(daemon, user, 0x64, 0x01); callback(daemon, Q4NC, 0x08); changeKarma(user, (0x00 - 0x1B58)); Q5NC = 0x01; } else { barkTo(user, user, "Whoops...something got in the way."); } } Q5UQ(this); return (Q5NC); }
function void Q4MG(obj user) { int Q4NC; loc Q4VS = getLocation(this); loc there = getObjVar(this, "dest2"); list Q5DR; faceHere(user, getDirectionInternal(Q4VS, there)); list Q5FG; getObjectsAt(Q5FG, there); if (numInList(Q5FG) == 0x00) { doLocAnimation(there, 0x3728, 0x0A, 0x0A, 0x00, 0x00); doLocAnimation(there, 0x3728, 0x08, 0x14, 0x00, 0x00); obj daemon = createGlobalNPCAt(0x022F, there, 0x00); sfx(there, 0x0216, 0x00); setType(daemon, 0x0A); attachScript(daemon, "destcrea"); Q4NC = 0x0384; callback(daemon, Q4NC, 0x08); doDamage(victim, daemon, 0x00); return (); } return (); }