Script Function: Q4LJ
From Ultima Online: The Second Age
function void Q4LJ(obj pet) { if (isPet(pet)) { Q4XR(); sfx(getLocation(pet), petAckSfx, 0x00); } else { bark(pet, "Very well."); } return; }
function void Q4LJ(obj pet) { if (isPet(pet)) { Q4XR(); sfx(getLocation(pet), petAckSfx, 0x00); } else { bark(pet, "Very well."); } return; }