Script Function: Q4K6
From Ultima Online: The Second Age
function void Q4K6(obj this, obj target) { string Q5N7; list Q5N8; string Q5H4; int Q602; string Q4GZ; int Q4H0; if (!getCompileFlag(0x01)) { Q4H0 = getNotoriety(target); } else { Q4H0 = getKarma(target); } Q4GZ = Q4H0; Q5N8 = "Thou'rt wanted!", "Flee now before I behead thee, scum!", "How nice of thee to come to meet my blade.", "Stand back, everyone, a dastardly criminal approaches.", "Now, I shall kill thee.", "A warrant is outstanding for thy execution.", "Thou hast made a fatal mistake by showing thy filthy face.", "'Twill be a pleasure to dispatch a scoundrel such as thee.", "Beware, all, whilst I dispose of this evildoer.", "'Tis a shame that thou canst not reform, for now I shall have to kill thee.", "Thy sort is not welcome here. Thou hadst best run now.", "Get out of our city, scum!"; Q5N7 = Q5N8[random(0x00, 0x0B)]; Q5H4 = getName(target) + "! " + Q5N7; Q602 = getDirectionInternal(getLocation(this), getLocation(target)); faceHere(this, Q602); bark(this, Q5H4); walkTo(this, getLocation(target), 0x11); setObjVar(this, "guyToKill", target); return (); }