Script Function: Q4JT
From Ultima Online: The Second Age
function void Q4JT(obj pet) { if (isPet(pet)) { Q4XQ(); sfx(getLocation(pet), petRefuseSfx, 0x00); } else { bark(pet, "I do not understand."); } return; }
function void Q4JT(obj pet) { if (isPet(pet)) { Q4XQ(); sfx(getLocation(pet), petRefuseSfx, 0x00); } else { bark(pet, "I do not understand."); } return; }