Script Function: Q4JI
From Ultima Online: The Second Age
function int Q4JI(obj user, obj usedon) { int Q5NC = 0x00; if ((Q50G(usedon)) && (hasScript(usedon, "destcrea"))) { loc Q4VS = getLocation(user); loc there = getLocation(usedon); int Q47W; int Q44S = getSkillLevelReal(user, 0x19); faceHere(user, getDirectionInternal(Q4VS, there)); Q47W = 0x00; Q47W = getObjVar(usedon, "summonDifficulty"); int Q4IA = Q47W; int success = testAndLearnSkill(user, 0x19, Q4IA, 0x28); if (success > 0x00) { doLocAnimation(there, 0x3728, 0x08, 0x14, 0x00, 0x00); sfx(there, 0x0201, 0x00); deleteObject(usedon); Q5NC = 0x01; } else { doMobAnimation(usedon, 0x3779, 0x0A, 0x14, 0x00, 0x00); systemMessage(user, "The " + getName(usedon) + " resisted the attempt to dispel it!"); } } Q5UQ(this); return (Q5NC); }