Script Function: Q4JF
From Ultima Online: The Second Age
function void Q4JF(obj user, loc place) { loc Q4VS = getLocation(user); faceHere(user, getDirectionInternal(Q4VS, place)); int Q4VV = 0x00; if (testSkill(user, 0x0E)) { list Q4VX; list Q4VW; getMobsInRange(Q4VX, place, 0x02); getObjectsInRange(Q4VW, place, 0x02); concatList(Q4VX, Q4VW); for(int x = 0x00; x < numInList(Q4VX); x++) { if (!isMobile(Q4VX[x])) { if (hasObjVar(Q4VX[x], "trapLevel")) { barkTo(Q4VX[x], user, "You notice something funny about this object."); Q4VV = 0x01; } } if (isInvisible(Q4VX[x]) && !isEditing(Q4VX[x])) { Q4VV = 0x01; setInvisible(Q4VX[x], 0x00); if (isPlayer(Q4VX[x])) { barkTo(Q4VX[x], Q4VX[x], "You have been revealed!"); } } } } if (!Q4VV) { systemMessage(user, "You can see nothing hidden there."); } return (); }