Script Function: Q4IZ
From Ultima Online: The Second Age
function int Q4IZ(obj user, loc place) { int Q5NC = 0x00; int damage; loc Q4VS = getLocation(user); faceHere(user, getDirectionInternal(Q4VS, place)); list Q5FG; getObjectsAt(Q5FG, place); if (numInList(Q5FG) == 0x00) { doLocAnimation(place, 0x3728, 0x0A, 0x0A, 0x00, 0x00); Q57L = user; Q4E1 = place; if (!getCompileFlag(0x01)) { Q5UL(user, place, 0x02, 0x00); } obj Q5VB = Q553(Q4E1, this, user); if (isValid(Q5VB)) { Q5NC = 0x01; } } else { barkTo(user, user, "That location is blocked."); } Q5UQ(this); return (Q5NC); }