Script Function: Q4IX
From Ultima Online: The Second Age
function void Q4IX(obj beggar, obj victim) { removeObjVar(this, "beggingVictim"); removeObjVar(this, "beggingBeggar"); int Q45Y = getMoney(victim) / 0x0A; if (Q45Y > 0x0A) { Q45Y = 0x0A; } if (!getCompileFlag(0x01)) { Q45Y = Q45Y + (getNotoriety(beggar) / 0x0A); } else { int mod = Q45Y + getAdjKarma(beggar) / 0x07D0; Q45Y = Q45Y + mod; } if (Q45Y < 0x01) { bark(victim, "Thou dost not look trustworthy... no gold for thee today!"); return (); } if (Q45Y > getMoney(victim)) { bark(victim, "I have not enough money to give thee any!"); return (); } obj Q606 = transferGenericToContainer(this, victim, 0x0EED, Q45Y); if (Q606 == NULL()) { bark(victim, "I have not enough money to give thee any!"); return (); } obj Q4Q1 = giveItem(beggar, Q606); if (Q4Q1 == NULL()) { bark(victim, "I have not enough money to give thee any!"); return (); } string Q496 = "Here, have " ); string Q463 = Q45Y; concat(Q496, Q463); concat(Q496, " gold coin"); if (Q45Y > 0x01) { concat(Q496, "s."); } else { concat(Q496, "."); } toUpper(Q496, 0x00, 0x01); bark(beggar, Q496); if (Q4Q1 == NULL()) { int bar = teleport(Q606, getLocation(beggar)); } detachScript(this, "beggingpathfind"); return (); }