Script Function: Q4ET
From Ultima Online: The Second Age
function void Q4ET(obj Q5KS, int Q5D9) { if (hasObjVar(Q5KS, "questReward")) { return (); } obj reward = NULL(); int success = 0x00; switch (Q5D9) { default case 0x00 break; case 0x01 reward = requestCreateObjectAt(0x0EED, getLocation(Q5KS)); if (reward != NULL()) { success = requestAddQuantity(reward, random(0x64, 0x01F4)); } if (!success) { deleteObject(reward); Q4ET(Q5KS, 0x00); return (); } break; case 0x02 reward = requestCreateObjectAt(0x0EED, getLocation(Q5KS)); if (reward != NULL()) { success = requestAddQuantity(reward, random(0x0190, 0x0320)); } if (!success) { deleteObject(reward); Q4ET(Q5KS, 0x01); return (); } break; case 0x03 reward = requestCreateObjectAt(0x0EED, getLocation(Q5KS)); if (reward != NULL()) { success = requestAddQuantity(reward, random(0x0320, 0x05DC)); } if (!success) { deleteObject(reward); Q4ET(Q5KS, 0x02); return (); } break; } if (reward != NULL()) { success = putObjContainer(reward, this); } setObjVar(Q5KS, "questReward", reward); return (); }