Script Function: Q4BT
From Ultima Online: The Second Age
function int Q4BT(obj this, string Q698, obj speaker, int Q4V9) { if (Q698 != "follow") { return (0x00); } if (Q4V9) { if (Q4BD(this, speaker)) { if (Q4SC() > 0x00) { Q4LJ(this); } setObjVar(this, "petWhoFollow", speaker); followNpc(this, speaker, 0x00); } return (0x01); } setObjVar(this, "petFollow", 0x01); if (!isPet(this)) { bark(this, "Who shall I follow?"); } else { systemMessage(speaker, "Click on the person to follow."); } targetObj(speaker, this); return (0x01); }