Script Function: Q45G
From Ultima Online: The Second Age
function void Q45G(obj killer, obj victim) { list Q51M; if (hasObjListVar(killer, "killcount")) { getObjListVar(Q51M, killer, "killcount"); } if (!0x00) { if (isInList(Q51M, getName(victim))) { return (); } } if (0x00) { bark(killer, "Adding victim to the bounty list."); } appendToList(Q51M, getName(victim)); setObjVar(killer, "killcount", Q51M); return (); }