Script: Vortexai

From Ultima Online: The Second Age
Jump to: navigation, search
inherits nrgyvrtxbase;
member list Q67L;
member list Q67K;
member list Q5CD;
member list Q5CC;
member obj Q67S;
member int Q4G9;
member obj trackee;
forward void Q5YK();
forward void Q4TV(obj victim);
forward void Q4GJ(obj victim, int damage);
forward void Q5GP();
forward void Q4DH(int Q68Q);
forward void Q4BQ();
trigger creation
{
  if (random(0x00, 0x01F4) == 0x2A)
  {
    setType(this, 0xDC);
  }
  Q67S = this;
  loc Q4VS = getLocation(Q67S);
  setMaxFatigue(Q67S, 0x03E7);
  setCurFatigue(Q67S, 0x03E7);
  enableBehaviors(Q67S);
  getMobsInRange(Q67L, Q4VS, 0x06);
  for(int Q5GY; Q5GY < numInList(Q67L); Q5GY++)
  {
    setItem(Q67K, 0x01, Q5GY);
  }
  Q4BQ();
  int Q68Q = 0x00;
  Q4DH(Q68Q);
  if (0x00 < numInList(Q67L))
  {
    callback(Q67S, 0x05, 0x2F);
    Q5YK();
  }
  else
  {
    callback(Q67S, 0x05, 0x2F);
    shortcallback(Q67S, 0x01, 0x35);
  }
  return (0x00);
}
function void Q4DH(int Q68Q)
{
  if (Q68Q == 0x00)
  {
    if (0x00 < numInList(Q67L))
    {
      for(int Q629 = 0x00; Q629 < numInList(Q67L); Q629++)
      {
        int Q61S = getObjType(Q67L[Q629]);
        if (Q61S == 0x0335)
        {
          removeItem(Q67L, Q629);
          removeItem(Q67K, Q629);
        }
      }
    }
  }
  else
  {
    if (0x00 < numInList(Q5CD))
    {
      for(Q629 = 0x00; Q629 < numInList(Q5CD); Q629++)
      {
        Q61S = getObjType(Q5CD[Q629]);
        if (Q61S == 0x0335)
        {
          removeItem(Q5CD, Q629);
          removeItem(Q5CC, Q629);
        }
      }
    }
  }
  return ();
}
function void Q5YK()
{
  loc Q4VS = getLocation(Q67S);
  int Q4IK;
  loc there;
  Q4BQ();
  if (0x00 == numInList(Q67L))
  {
    shortcallback(Q67S, 0x01, 0x35);
  }
  for(int Q629 = 0x00; Q629 < numInList(Q67L); Q629++)
  {
    if (isValid(Q67L[Q629]))
    {
      there = getLocation(Q67L[Q629]);
      Q4IK = getDistanceInTiles(Q4VS, there);
      if (Q4IK == 0x00)
      {
        Q4IK = 0x01;
      }
      int intelligence = getIntelligence(Q67L[Q629]);
      int skill = getSkillLevel(Q67L[Q629], 0x19);
      int Q5XO = (intelligence + skill) / Q4IK;
      setItem(Q67K, Q5XO, Q629);
    }
    else
    {
      removeItem(Q67K, Q629);
      removeItem(Q67L, Q629);
    }
  }
  obj Q5KH;
  int Q5KI;
  int Q5KG;
  int Q5KF;
  obj Q5D6;
  int Q5D7;
  int Q5D5;
  int Q5D1 = numInList(Q67K);
  string Q5BB = Q5D1;
  for(int Q4CW; Q4CW < numInList(Q67K); Q4CW++)
  {
    for(int Q5D4 = 0x00; Q5D4 < Q5D1; Q5D4++)
    {
      if (Q4CW < Q5D4)
      {
        if ((Q67K[Q4CW]) < (Q67K[Q5D4]))
        {
          if (isValid(Q67L[Q4CW]))
          {
            Q5KI = Q67K[Q4CW];
            Q5KH = Q67L[Q4CW];
            Q5D7 = Q67K[Q5D4];
            Q5D6 = Q67L[Q5D4];
            setItem(Q67K, Q5D7, Q4CW);
            setItem(Q67L, Q5D6, Q4CW);
            setItem(Q67K, Q5KI, Q5D4);
            setItem(Q67L, Q5KH, Q5D4);
          }
        }
        if ((Q67K[Q4CW]) == (Q67K[Q5D4]))
        {
          if (isValid(Q67L[Q4CW]))
          {
            loc Q5JP = getLocation(Q67L[Q4CW]);
            loc Q5JQ = getLocation(Q67L[Q5D4]);
            int Q4IM = getDistance(Q4VS, Q5JP);
            int Q4IN = getDistance(Q4VS, Q5JQ);
            if (Q4IM > Q4IN)
            {
              Q5KI = Q67K[Q4CW];
              Q5KH = Q67L[Q4CW];
              Q5D7 = Q67K[Q5D4];
              Q5D6 = Q67L[Q5D4];
              setItem(Q67K, Q5D7, Q4CW);
              setItem(Q67L, Q5D6, Q4CW);
              setItem(Q67K, Q5KI, Q5D4);
              setItem(Q67L, Q5KH, Q5D4);
            }
          }
        }
      }
    }
  }
  Q4G9 = numInList(Q67L);
  obj Q455 = Q67L[0x00];
  Q4TV(Q455);
  return ();
}
function void Q4TV(obj victim)
{
  loc Q4VS = getLocation(Q67S);
  loc there = getLocation(victim);
  trackee = victim;
  int Q5R6 = getDistanceInTiles(Q4VS, there);
  if (Q5R6 < 0x01)
  {
    Q5R6 = 0x01;
    Q4GJ(victim, 0x1E);
  }
  else
  {
    walkTo(Q67S, there, 0x0E);
    shortcallback(Q67S, Q5R6, 0x34);
  }
  return ();
}
function void Q4GJ(obj victim, int damage)
{
  loc Q4VS = getLocation(Q67S);
  sfx(Q4VS, 0x28, 0x00);
  if (!Q50G(victim))
  {
    return ();
  }
  doDamageType(Q67S, victim, damage, 0x02);
  int Q5VZ = 0x00 - 0x0A;
  int Q4NC = 0xB4;
  for(int s = 0x00; s < 0x03; s++)
  {
    int Q5NC = Q41Q(victim, s, Q5VZ, Q4NC);
  }
  return ();
}
function void Q4BQ()
{
  for(int Q629 = 0x00; Q629 < numInList(Q67L); Q629++)
  {
    int Q4XM = getObjType(Q67L[Q629]);
    if ((Q4XM == 0x0192) || (Q4XM == 0x0193))
    {
      removeItem(Q67L, Q629);
      removeItem(Q67K, Q629);
    }
  }
  return ();
}
trigger callback(0x34)
{
  loc Q4VS = getLocation(Q67S);
  loc there = getLocation(trackee);
  int Q5R6 = getDistanceInTiles(Q4VS, there);
  if (Q5R6 <= 0x01)
  {
    Q4GJ(trackee, 0x0C);
    Q5YK();
  }
  else
  {
    getMobsInRange(Q5CD, Q4VS, 0x06);
    for(int Q5GY; Q5GY < numInList(Q5CD); Q5GY++)
    {
      setItem(Q5CC, 0x01, Q5GY);
    }
    int Q68Q = 0x01;
    Q4DH(Q68Q);
    if (0x00 < numInList(Q5CD))
    {
      for(int Q5CI; Q5CI < numInList(Q5CD); Q5CI++)
      {
        int Q4XM = getObjType(Q5CD[Q5CI]);
        if ((Q4XM == 0x0192) || (Q4XM == 0x0193))
        {
          removeItem(Q5CD, Q5CI);
          removeItem(Q5CC, Q5CI);
          return (0x00);
        }
        obj Q5C9 = Q5CD[Q5CI];
        if (isInList(Q67L, Q5C9))
        {
          removeItem(Q5CD, Q5CI);
          removeItem(Q5CC, Q5CI);
        }
        else
        {
          appendToList(Q67L, Q5C9);
          appendToList(Q67K, 0x01);
        }
      }
    }
    if (Q4G9 == numInList(Q67L))
    {
      walkTo(Q67S, there, 0x0E);
      shortcallback(Q67S, Q5R6, 0x34);
      return (0x00);
    }
    if (numInList(Q67L) < 0x01)
    {
      shortcallback(Q67S, Q5R6, 0x35);
      return (0x00);
    }
    Q5YK();
  }
  return (0x00);
}
trigger callback(0x35)
{
  loc Q4VS = getLocation(Q67S);
  getMobsInRange(Q5CD, Q4VS, 0x06);
  for(int Q5GY; Q5GY < numInList(Q5CD); Q5GY++)
  {
    setItem(Q5CC, 0x01, Q5GY);
  }
  int Q68Q = 0x01;
  Q4DH(Q68Q);
  if (0x00 < numInList(Q5CD))
  {
    for(int Q5CI; Q5CI < numInList(Q5CD); Q5CI++)
    {
      int Q4XM = getObjType(Q5CD[Q5CI]);
      if ((Q4XM == 0x0192) || (Q4XM == 0x0193))
      {
        removeItem(Q5CD, Q5CI);
        removeItem(Q5CC, Q5CI);
        return (0x00);
      }
      obj Q5C9 = Q5CD[Q5CI];
      if (isInList(Q67L, Q5C9))
      {
        removeItem(Q5CD, Q5CI);
        removeItem(Q5CC, Q5CI);
      }
      else
      {
        appendToList(Q67L, Q5C9);
        appendToList(Q67K, 0x01);
      }
    }
    Q5YK();
  }
  else
  {
    callback(Q67S, 0x02, 0x35);
  }
  return (0x00);
}
trigger enterrange(0x04)
{
  if (!(isInList(Q67L, target)))
  {
    appendToList(Q67L, target);
    appendToList(Q67K, 0x00);
  }
  Q5YK();
  return (0x01);
}
trigger enterrange(0x00)
{
  Q4GJ(target, 0x1E);
  Q5YK();
  return (0x01);
}
trigger callback(0x2F)
{
  loc Q4VS = getLocation(Q67S);
  sfx(Q4VS, 0x15, 0x00);
  shortcallback(Q67S, 0x03, 0x2F);
  return (0x00);
}