Difference between revisions of "Script: Trap wall face random"

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(Created page with " <span style="color:#0000FF">trigger</span> time(<span style="color:#800000">"min:**"</span>) { <span style="color:#0000FF">int</span> Q62A = getObjType|<span style="col...")
 
 
Line 24: Line 24:
 
     {
 
     {
 
       target = Q67G[0x00];
 
       target = Q67G[0x00];
       Q4GH = [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x03, 0x0F);
+
       Q4GH = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x03, 0x0F);
 
       [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, Q4GH);
 
       [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, Q4GH);
 
     }
 
     }

Latest revision as of 21:51, 18 October 2018

trigger time("min:**")
{
  int Q62A = getObjType(this);
  loc Q61U = getLocation(this);
  obj target;
  list Q67G;
  int Q4GH;
  if (!hasObjVar(this, "working"))
  {
    setObjVar(this, "working", 0x01);
    switch (Q62A)
    {
    case 0x10FC
      doLocAnimation(Q61U, 0x10FE, 0x02, 0x20, 0x00, 0x00);
      break;
    case 0x1110
      doLocAnimation(Q61U, 0x1111, 0x02, 0x20, 0x00, 0x00);
      break;
    default
      break;
    }
    getMobsInRange(Q67G, getLocation(this), 0x01);
    if (numInList(Q67G) != 0x00)
    {
      target = Q67G[0x00];
      Q4GH = dice(0x03, 0x0F);
      loseHP(target, Q4GH);
    }
  }
  if (hasObjVar(this, "working"))
  {
    removeObjVar(this, "working");
  }
  return (0x01);
}