Difference between revisions of "Script: Trap gas trap"

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(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> creation { setType|<span style="color:#FF0000;font-weight:bold">se...")
 
 
Line 45: Line 45:
 
   {
 
   {
 
     [[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x11A6, 0x04, 0x18, 0x00, 0x00);
 
     [[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x11A6, 0x04, 0x18, 0x00, 0x00);
     damage = [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x02, 0x14);
+
     damage = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x02, 0x14);
 
     [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, damage);
 
     [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, damage);
 
   }
 
   }
 
   <span style="color:#0000FF">return</span> (0x01);
 
   <span style="color:#0000FF">return</span> (0x01);
 
  }
 
  }

Latest revision as of 22:21, 18 October 2018

inherits globals;
trigger creation
{
  setType(this, 0x01);
  return (0x00);
}
trigger enterrange(0x03)
{
  if (isDead(target))
  {
    return (0x01);
  }
  if (!hasObjVar(this, "disarmed"))
  {
    doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00);
    callBack(this, 0x03, 0x24);
  }
  return (0x01);
}
trigger enterrange(0x01)
{
  if (isDead(target))
  {
    return (0x01);
  }
  if (!hasObjVar(this, "disarmed"))
  {
    doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00);
    callBack(this, 0x03, 0x24);
  }
  return (0x01);
}
trigger enterrange(0x00)
{
  if (isDead(target))
  {
    return (0x01);
  }
  int damage;
  if (!hasObjVar(this, "disarmed"))
  {
    doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00);
    damage = dice(0x02, 0x14);
    loseHP(target, damage);
  }
  return (0x01);
}