Difference between revisions of "Script: Teleporter"

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(Created page with " <span style="color:#0000FF">inherits</span> itemmanip; <span style="color:#0000FF">trigger</span> enterrange(0x00) { <span style="color:#0000FF">int</span> Q62G = [...")
 
 
Line 33: Line 33:
 
     [[Script_Function:_Q5Z2|<span style="color:#2B91AF">Q5Z2</span>]](target, destination);
 
     [[Script_Function:_Q5Z2|<span style="color:#2B91AF">Q5Z2</span>]](target, destination);
 
     [[Engine Function:_setLastValidTerrainLoc|<span style="color:#FF0000;font-weight:bold">setLastValidTerrainLoc</span>]](target, destination);
 
     [[Engine Function:_setLastValidTerrainLoc|<span style="color:#FF0000;font-weight:bold">setLastValidTerrainLoc</span>]](target, destination);
     <span style="color:#0000FF">int</span> r = [[teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](target, destination);
+
     <span style="color:#0000FF">int</span> r = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](target, destination);
 
     <span style="color:#0000FF">return</span> (!r);
 
     <span style="color:#0000FF">return</span> (!r);
 
   }
 
   }
 
   <span style="color:#0000FF">return</span> (0x01);
 
   <span style="color:#0000FF">return</span> (0x01);
 
  }
 
  }

Latest revision as of 08:09, 19 October 2018

inherits itemmanip;
trigger enterrange(0x00)
{
  int Q62G = getZ(getLocation(this));
  int Q5YP = getZ(getLocation(target));
  int Q4HE = Q62G - Q5YP;
  if ((Q4HE > 0x10) || (Q4HE < (0x00 - 0x10)))
  {
    return (0x01);
  }
  if (hasObjVar(this, "dest"))
  {
    loc destination = getObjVar(this, "dest");
  }
  else
  {
    bark(this, "No dest Object variable found.");
    return (0x01);
  }
  if (isPlayer(target))
  {
    if (hasObjVar(this, "accessList"))
    {
      if (!isInObjVarListSet(this, "accessList", target))
      {
        if (!isEditing(target))
        {
          return (0x01);
        }
      }
    }
    Q5Z2(target, destination);
    setLastValidTerrainLoc(target, destination);
    int r = teleport(target, destination);
    return (!r);
  }
  return (0x01);
}