Script: Mascurse

From Ultima Online: The Second Age
Revision as of 19:39, 5 October 2018 by Grimoric (talk | contribs) (Created page with " <span style="color:#0000FF">inherits</span> mascursebase; <span style="color:#0000FF">trigger</span> use { <span style="color:#2B91AF">Q4M9</span>(this, us...")
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inherits mascursebase;
trigger use
{
  Q4M9(this, user);
  return (0x00);
}
trigger message("castspell")
{
  obj user = Q4BB(this, args);
  if (!isValid(user))
  {
    return (0x00);
  }
  Q5RD(user, this);
  Q4WN(user, this, 0x0A);
  return (0x00);
}
trigger targetloc
{
  if (!Q4C8(user, this))
  {
    return (0x01);
  }
  if (!isInMap(place))
  {
    return (0x00);
  }
  if (canSeeLoc(user, place) == 0x01)
  {
    if (!Q5YC(user, this))
    {
      return (0x00);
    }
    if (Q4LT(user, place, this))
    {
      Q4KU(user, place);
    }
    else
    {
      Q4RD(user);
    }
  }
  else
  {
    systemMessage(user, "Target cannot be seen.");
  }
  return (0x00);
}
trigger creation
{
  return (0x00);
}
trigger callback(0x49)
{
  obj user = getObjVar(this, "user");
  obj target = getObjVar(this, "target");
  loc there = getLocation(target);
  Q4KU(user, there);
  return (0x00);
}